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Its the campaign that best channels this feeling of scale.
For the uninitiated, Tyranids are xenomorphs fromAliensdialed up to 11.
They operate in swarms numbering in the hundreds led by deadly bio-organisms that tower above their minions.
Fortunately, Lieutenant Titus has access to some of the deadliest and most over-the-top weapons the Imperium can muster.
Less conventional items are on the menu, too.
My personal favorite, the plasma pistol, allows you to charge up satisfying blasts of red hot energy.
The Space Marines arent limited to using hand-to-hand techniques, either.Space Marine 2boasts a deep melee combat system.
Aliens howl and chitter while heavy weapons scream over the din.
Even your footsteps reverberate with each step you take in your massive power armor.
The sights and sounds of Focus Interactives upcoming third-person slaughterfest are almost overwhelming.
Fortunately, I had a mixture of different combat approaches to help me achieve this lofty goal.
The range of options helps keep missions fresh and replayable.
The Assault Marine lives on the other end of the spectrum.
Fitted for close combat, this Marine leaps into battle on a jump pack.
Mobility and aggression are the watchwords here.
Space Marine 2s melee parry system is ambitous, but often hit-and-miss in its execution.
Pulling off a parry makes you feel like a sword fighting genius.
The grim third-person shooter also bites off more than it can chew when it comes to enemy types.
While the alien hordes make excellent chainsword fodder on the ground, aerial enemies can prove frustrating to confront.
This is doubled when the creatures operate in pairs, shielding one another from blows with psychic force fields.
Space Marine 2is, at its heart, a power fantasy.
When the game delivers on this simple premise, it rivals some of the best shooters out there.