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The Tactosy for Arms, meanwhile, has six haptic feedback points on each machine.
Lastly, the TactVisor fits perfectly on a VR headset, almost akin to a silicone face cover.
Each feedback point mimics the sense of touch or physical impact.
The feedback from bHaptics peripherals was in full effect as soon as the first wave of enemies spawned.
The vibrations continued to intensify for several seconds as I blasted my targets.
The company collaborates regularly with development teams to facilitate native support for certain titles too.
She initially suggested the TactSuit X16, which costs $329 (approximately 298 or 250).
This was, admittedly, a pretty steep price, especially for one of their older products.
bHaptics devices arent budget-friendly, to say the least - that almost costs as much as aPS5 Pro pre-order.