‘All buttons lead to awesome’ - Towerborne's developers discuss the game's intricate co-op melee combat
When you purchase through links on our site, we may earn an affiliate commission.Heres how it works. Namely, combat director James Goddard and lead combat designer Isaac Torres. Well, it all revolves around the expansive world map. The more you play, the more you expand. Players will often run into obstacles like mountains thatll need to be traversed around, rather than through. And on that note, its clear that the developer is intending to make the game highly accessible....