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It’s very scary to put yourself in the hands of someone else.
There are two major reasons behind this, he explains.
So, the Unity 6 release is going to be supported for a long time.
The less we need to worry about something just spontaneously breaking, the more creative we can be.
We’re super pragmatic as a game developer.
More and more games are multiplayer.
But it turns out that making multiplayer games is hard, he jokes.
I asked if Unity could smooth that kind of transition in the future.
And I think so, Vikstrom says.
The rendering part is a good example.
Games like ours and [Escape from]Tarkovand other high-profile games will also help the case.
I can’t believe how much work that is, he admits.
Its a huge challenge, he says, its not something you do in a heartbeat.
The name Unity actually has quite a lot of resonance in the broader world.
Because of that availability, you see single-developer studios and projects.
From bedroom developers to multiplayer games-as-a-service, Unity 6 is clearly attempting to cover all bases.