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It’s very scary to put yourself in the hands of someone else.

There are two major reasons behind this, he explains.

The Den of Wolves hero artwork featuring three characters behind the words Den of Wolves

So, the Unity 6 release is going to be supported for a long time.

The less we need to worry about something just spontaneously breaking, the more creative we can be.

We’re super pragmatic as a game developer.

An in-game screenshot from Den of Wolves looking down the sites of an assault rifle

More and more games are multiplayer.

But it turns out that making multiplayer games is hard, he jokes.

I asked if Unity could smooth that kind of transition in the future.

A screenshot from Den of Wolves showing tendrils coming out of a character’s head.

And I think so, Vikstrom says.

The rendering part is a good example.

Games like ours and [Escape from]Tarkovand other high-profile games will also help the case.

A top-down screenshot from Den of Wolves

I can’t believe how much work that is, he admits.

Its a huge challenge, he says, its not something you do in a heartbeat.

The name Unity actually has quite a lot of resonance in the broader world.

Master Chief on the cover of Halo Infinite

Because of that availability, you see single-developer studios and projects.

From bedroom developers to multiplayer games-as-a-service, Unity 6 is clearly attempting to cover all bases.

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