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This is particularly good news for people with older Nvidia cards that have missed out on DLSS goodness.
Even better news is that withGod of War Ragnarok,AMD FSR 3.1 offers up some excellent results.
Image quality was indeed very good - and there certainly was less noticeable artifacts.
It’s not too surprising, as the native resolution the game is rendering at is 2560 x 1440.
I’d suggest you don’t try it, but it’s nevertheless impressive.
Intel XeSS
Next up wasIntel’s XeSS.
This is higher than the Quality preset of AMD FSR 3.1 and that means less upscaling is needed.
Basically the same as FSR ‘Quality’, if a tiny bit faster.
Going down to ‘Quality’ on XeSS got me to that magic 60fps (well, 59fps) average.
Image quality still looked very good, with a native resolution of 4512 x 2536.
Interestingly, this is essentially the ‘Balanced’ setting on AMD FSR with the same resolution and performance.
DLSS
Finally, we get to Nvidia’s DLSS 3.
With any of the three upscaling technologies turned on,God of War Ragnaroklooked incredible at 8K.
The game’s impressive performance at such high resolutions does have a few caveats.
It also doesn’t feature advanced lighting effects such as ray tracing.
But don’t get me wrong: this is still a gorgeous-looking game.
Is it worth upgrading?